![]() ![]() Whether you use Bicubic or Anisotropic is up to personal taste the former produces a sharper result, while the latter produces a smoother/softer result.Ĭonfiguration of GPU support is split into two sections: hardware acceleration for UI and the canvas, which can be enabled or disabled, and selection of the GPU that is used for rendering (tools, adjustments, and effects). A new Anisotropic sampling mode has been added, which also uses the GPU. The performance of this proved to be so good that it is now the default mode (unless you are using software rendering or an Intel HD/UHD GPU, in which case Bilinear is still the default). The Move Selected Pixels tool has been upgraded to use the GPU when the Bicubic sampling option is selected. (File Type plugins can also use these libraries, but GPU rendering is not supported there.) These effects are now running with full 32-bit floating point precision (128-bits per pixel), which greatly improves the quality of rendering and the accuracy of colors as they move through the processing pipeline.Įffect plugins can now use the GPU for rendering as well and have full access to the Windows graphics libraries Direct2D, DirectWrite, and Windows Imaging Component (WIC). In addition, (almost**) all adjustments and effects now use the GPU, resulting in much higher performance by leveraging Direct2D’s imaging and effects system with pixel shaders implemented using Sergio Pedri’s fantastic ComputeSharp.D2D1 library. This improves performance and also helps battery life on laptops. More of the UI is now using the GPU, including the Layers and History windows, the ruler, the image list at the top of the main windows, and the UI for the Curves and Levels adjustments. In v5.0, support for the GPU has been greatly expanded. In v4.1, GPU acceleration was added to a few effects (blurs, mostly). Paint.NET, since v4.0, has already been using hardware-accelerated rendering for drawing the canvas to the screen. ![]() Support for more brush shapes and types, including custom brushes, will be making an appearance in a future update. The newly rewritten brush engine is supported by all of the brush tools: Paintbrush, Eraser, Clone Stamp, and Recolor. This also enables new styles of drawing, such as the following, which was drawn with a spacing value of 200%: The default is 15% which does a great job, but sometimes you need finer control. There is a new spacing property in the toolbar. Path smoothing, sometimes called stabilization, is now implemented (enabled by default in the toolbar): Most devices support this, including the Surface Pen and various drawing tablets from Wacom, UGEE, and more. Support for the Windows “pointer” input system (aka “Windows Ink”) is required. To get the update, scroll all the way to the bottom to the big bold “Get the Update” text.īack by popular demand*, pressure sensitivity is now supported, enabling you to draw beautiful, natural-looking brush strokes (see above). Almost all of the built-in effects and adjustments now render using the GPU, greatly improving their performance and quality. (I could make it a do so more efficiently by handling that as a special case.Welcome to Paint.NET 5.0! This major update has many performance improvements and new features, including pressure sensitivity for pens and drawing tablets and a brand new effect plugin system with GPU rendering support. I left 0 as the lower range, because I do like the idea of being able to see the image with no blur. I also changed the top of the range to 256, because my reason for not doing so was silly. It's easy to change if someone insists it match the original.)ĮDIT2: At toe_head2001's suggestion, I changed the blur default to 20. (toe_head2001 points out that in the original version it's 1-256, but I like the no-blur option, and somehow 255 seems to me to be more sensible as the top of the range. *dstPtr++ = ColorBgra.FromBgra((byte)sb, (byte)sg, (byte)sr, (byte)sa) ĮDIT: At toe_head2001's suggestion, I changed the blur range to 0-255. If (ry >= src.Height) ry = src.Height - 1 ĬolorBgra* srcPtr2 = src.GetPointAddress((int)rx, (int)ry) ![]() Long cx = (long)((0.5 * src.Width) * (Amount2.First + 1.0)) > shiftFactor2 ĬolorBgra* dstPtr = dst.GetPointAddressUnchecked(rect.Left, y) ĬolorBgra* srcPtr = src.GetPointAddressUnchecked(rect.Left, y) įor (int x = rect.Left x > shiftFactor2 Void Render(Surface dst, Surface src, Rectangle rect) Pair Amount2 = Pair.Create( 0.0, 0.0 ) // Centerīyte Amount3 = 0 // Quality|Low|Medium|High Desc: CodeLab version of Zoom Blur Deluxe ![]()
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